Debugging Techniques in C#
by Mike Borromeo,
12/5/01
Download Source Code
Debugging GUI applications for me mostly consists of
printing out debug statements in the form of a dialog box with some text. While
this technique was helpful for small to medium size apps I find writing large
apps with a dialog box popping up after every other statement is
counterproductive. With this in mind, I set out to find a better method for
displaying debug statements during runtime. Enter C#.
C# solves three problems I faced when designing the useful and
scalable debugging system. These problems exist either in Java, C/C++, or both
(my main programming languages).
-
Not having very much meta-information (e.g. line number, method name, etc.)
-
Having to add and remove debug statements whenever the debug focus shifts
-
Having the debug statements compiled into the program affecting performance
Ok, discussing the solution for these problems in order we’ll
start with number one. Basically a few classes from the System.Reflection and
System.Diagnostics namespaces solve this problem. Using the
System.Diagnostics.StackFrame class the call stack can be explored and stack
details such as what is on the stack level above the current one, what line is
a function being called from, etc. And with the System.Reflection classes the
names of functions, namespaces, variable types, etc., can be ascertained.
Applying all this to the problem at hand here’s some code that retrieves the
file name, line number, and method name of the function that called it.
//
create the stack frame for the function that called this function
StackFrame
sf = new StackFrame( 1, true
);
//
save the method name
string
methodName = sf.GetMethod().ToString();
//
save the file name
string
fileName = sf.GetFileName();
//
save the line number
int
lineNumber = sf.GetFileLineNumber();
Moving right along to problem number two let’s discuss how to
selectively debug different sections of a program during runtime. Number two
ties in with number one in that information from number one will help us filter
debug statements from being displayed. For this example we’ll filter by
namespace. So say that you have fifteen namespaces in your program and right
now you only want to display debug statements from one all you would have to do
is tell the debug class only allow that one namespace to display debug
statements. Simple enough. Here’s some code.
//
create the namespaces hashtable
namespaces = new Hashtable();
// get the assembly of this class
Assembly a = Assembly.GetAssembly( new Debug().GetType()
);
// now cycle through each type and
gather up all the namespaces
foreach( Type type in
a.GetTypes() )
{
// check if the namespace is already
in our table
if( ! namespaces.Contains( type.Namespace ) )
namespaces.Add( type.Namespace, true );
}
The above code will create a Hashtable object containing
all the namespaces in the same assembly as the Debug class of which this code
is a part. Of course, this is only half of the solution so here is the actual
filtering code.
// only proceed if the namespace in
question is being debugged
if( (bool)
namespaces[ method.DeclaringType.Namespace ] )
//
this is where the debug statement display code would be
Ok, so far so good. With the problems number one and two
knocked out that leaves us with the obstacle of removing those darn debug
statements when the final release is to be made without actually having to
manually comment out or delete each one. This is where those handy little
things called attributes come in to play. Assuming you have knowledge of how
attributes work in C# I’ll cut to the chase and introduce the
ConditionalAttribute which is part of the aforementioned System.Diagnostics
namespace. So here’s some showing how to use the ConditionalAttribute class.
[Conditional("DEBUG")]
public void Debug(
string msg )
{
//
this is where the debug statement display code would be
}
What this will do
is when this program is compiled it will check if ‘DEBUG’ was #defined and if
it was then the call to this function will be remain, however if ‘DEBUG’ is not
#defined all calls to this function not will be compiled leaving us with no
performance hit.
Now, some of you
are probably saying that you could solve some of the problems above in C/C++
and Java. I will note that neither language solves all of them. For example in
C/C++ you can #define and #ifdef much like you can use ConditionalAttribute
class and C# defines. But getting useful meta-information in C/C++ is limited.
And in Java getting meta-information is possible but as far as I know all the
code is always compiled (i.e. there’s no Conditional type functionality).
Thankfully there is C# which does solve (gracefully I might add) all the
problems I mentioned above and quite a few more.
To demonstrate
these techniques I wrote a small windows application along with this article.
The Debug class can be plugged into your own projects. So enjoy and happy
coding.
About the author
Mike Borromeo is
a college of engineering student at the University of Michigan (AA). He has
experience in C/C++, Java, C#, PHP, VBScript, JavaScript, MSSQL, and HTML … and
he is looking for a job. He can be reached at
MikeD227@hotmail.com. The ideas and code for this article were
developed as part of the Gnutella client project Phosl (http://www.phosl.com
).